Your Main Path (Active) is determined by your highest Maximum Pool. Your Sub-Path (Passive) is determined by your second-highest.
| PATH | T1: AWAKENING (Rank 11) | T2: VETERAN (Rank 15) | T3: LEGEND (Rank 20) |
|---|---|---|---|
| JUGGERNAUT |
Active: Impact (Spend 2 Resil). Next hit +2 Dmg.
Passive: Sturdy. Cannot be Shoved.
|
Active: Stone Wall (Spend 3). 10ft Full Cover barrier.
Passive: Hardened. Natural Armor 1.
|
Active: Earthquake (Spend 5). 20ft AOE Stun.
Passive: Legend Armor 2. Walk thru walls.
|
| THE BLUR |
Active: Burst (Spend 1 Foc). 60ft instant move.
Passive: Reflex. +5 Initiative.
|
Active: Multi-Strike (Spend 3). Attack 2 targets.
Passive: Evasion. Enemy hits of 51-60 miss.
|
Active: Flicker (Spend 6). Gain an extra turn.
Passive: Flow. Dodge/Scan is a Free Action.
|
| THE ANALYST |
Active: Scan (Spend 1 Spirit). Reveal HP/Armor.
Passive: Logic. +10 Technical/Scan checks.
|
Active: Tactical Lead (Spend 3). Squad +20 Acc.
Passive: Calculated. Spirit pays for Focus.
|
Active: Overclock (Spend 5). Next hit is Auto-Crit.
Passive: Mastery. 1st Effort of turn is Free.
|
| THE BEACON |
Active: Mend (Spend 2 Syn). 1d6 Heal.
Passive: Link. Fruit use heals nearby ally.
|
Active: Rally (Spend 3). Ally takes a Free Action.
Passive: Inspiration. Help bonus becomes +10.
|
Active: Unity Aura (Spend 5). Squad +2 Spirit/turn.
Passive: Beacon. While up, all allies +1 Dmg.
|
| UNTOUCHABLE |
Active: Tweak (Spend 1 Luck). Re-roll any d20.
Passive: Fortunate. No penalty on Nat 1s.
|
Active: Jackpot (Spend 5 Luck). Defeat 1 Minion Squad.
Passive: Gambler. Crit Range is 81-100.
|
Active: Fate (Spend 10 Luck). Change any roll to a 20.
Passive: Fate-Bound. Nat 1s are Nat 20s.
|
You must use the Forge Ritual (d20 + Spirit + Species Bonus) to unlock these Tiers.
Base Damage: 2
Shove 10ft
Shove 2 targets
Shove 4 targets + Prone
Base Damage: 3
+4 Damage
+6 Damage
+8 Damage + 10ft Splash
Armor 2 (Self)
You + 1 Ally: Armor 2
You + 4 Allies: Armor 2
Base Damage: 4
8 AOE Damage
10 AOE Damage
15 AOE Damage (30ft Radius)
40ft Range
100ft Range + 25 Accuracy
Ally gets +2 to their roll
Ally gets +4 to their roll
+5 to TWO allies for their next action