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NAVIRI ASCENSION

WEAPON & PATH REGISTRY

I. PATH ABILITIES (Active & Passive)

Your Main Path (Active) is determined by your highest Maximum Pool. Your Sub-Path (Passive) is determined by your second-highest.

PATH T1: AWAKENING (Rank 11) T2: VETERAN (Rank 15) T3: LEGEND (Rank 20)
JUGGERNAUT
Active: Impact (Spend 2 Resil). Next hit +2 Dmg.
Passive: Sturdy. Cannot be Shoved.
Active: Stone Wall (Spend 3). 10ft Full Cover barrier.
Passive: Hardened. Natural Armor 1.
Active: Earthquake (Spend 5). 20ft AOE Stun.
Passive: Legend Armor 2. Walk thru walls.
THE BLUR
Active: Burst (Spend 1 Foc). 60ft instant move.
Passive: Reflex. +5 Initiative.
Active: Multi-Strike (Spend 3). Attack 2 targets.
Passive: Evasion. Enemy hits of 51-60 miss.
Active: Flicker (Spend 6). Gain an extra turn.
Passive: Flow. Dodge/Scan is a Free Action.
THE ANALYST
Active: Scan (Spend 1 Spirit). Reveal HP/Armor.
Passive: Logic. +10 Technical/Scan checks.
Active: Tactical Lead (Spend 3). Squad +20 Acc.
Passive: Calculated. Spirit pays for Focus.
Active: Overclock (Spend 5). Next hit is Auto-Crit.
Passive: Mastery. 1st Effort of turn is Free.
THE BEACON
Active: Mend (Spend 2 Syn). 1d6 Heal.
Passive: Link. Fruit use heals nearby ally.
Active: Rally (Spend 3). Ally takes a Free Action.
Passive: Inspiration. Help bonus becomes +10.
Active: Unity Aura (Spend 5). Squad +2 Spirit/turn.
Passive: Beacon. While up, all allies +1 Dmg.
UNTOUCHABLE
Active: Tweak (Spend 1 Luck). Re-roll any d20.
Passive: Fortunate. No penalty on Nat 1s.
Active: Jackpot (Spend 5 Luck). Defeat 1 Minion Squad.
Passive: Gambler. Crit Range is 81-100.
Active: Fate (Spend 10 Luck). Change any roll to a 20.
Passive: Fate-Bound. Nat 1s are Nat 20s.

II. OMNI-FORGE WEAPON EVOLUTION

You must use the Forge Ritual (d20 + Spirit + Species Bonus) to unlock these Tiers.

TIER 1: AWAKENING
2 Common Shells

Base Damage: 2

Ability - IMPACT:

Small (1-3)

Shove 10ft

Medium (4-6)

Shove 2 targets

Raid (7-8)

Shove 4 targets + Prone

TIER 2: VETERAN
3 Prism Shells

Base Damage: 3

Ability - DRIVE:

Small (1-3)

+4 Damage

Medium (4-6)

+6 Damage

Raid (7-8)

+8 Damage + 10ft Splash

Ability - FORTRESS:

Small (1-3)

Armor 2 (Self)

Medium (4-6)

You + 1 Ally: Armor 2

Raid (7-8)

You + 4 Allies: Armor 2

TIER 3: LEGEND
1 Glimmer Shell

Base Damage: 4

Ability - MASTERY:

Small (1-3)

8 AOE Damage

Medium (4-6)

10 AOE Damage

Raid (7-8)

15 AOE Damage (30ft Radius)

Ability - VOID-BEAM:

Small (1-3)

40ft Range

Raid (7-8)

100ft Range + 25 Accuracy

III. WEAPON STATUS TRACKER

WEAPON UNLOCK TRACKER

TIER 1 UNLOCKED
TIER 2 UNLOCKED (Requires 15 Resilience/Focus/Spirit)
TIER 3 UNLOCKED (Requires 20 Resilience/Focus/Spirit)

WEAPON CONDITION

FUNCTIONAL: No penalties.
JAMMED: Cannot use weapon abilities for 1 scene.
SHATTERED: Base damage reduced to 1. Needs Recovery Mission.

IV. SQUAD SYNERGY HELP (Cost: 1 Synergy)

Small (1-3)

+2

Ally gets +2 to their roll

Medium (4-6)

+4

Ally gets +4 to their roll

Raid (7-8)

+5 to TWO

+5 to TWO allies for their next action