🌊 TIDAL BLADES RPG

Complete Action & Resource Management System
"Power is a tide; it rises highest when the squad is whole."

RESOURCE MANAGEMENT SYSTEM

Spend your pool resources to enhance actions, recover, or assist allies. Each resource has specific uses and costs.

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SPIRIT

Inner power, willpower, magical energy. Used for Forging, magical abilities, and pushing beyond limits.

Spirit Actions & Costs:

  • Forge Enhancement: Spend 2 Spirit to add +3 to your Forge roll
  • Willpower Surge: Spend 1 Spirit to reroll a failed check (once per scene)
  • Elemental Infusion: Spend 3 Spirit to add +1d6 elemental damage to your next attack
  • Spiritual Shield: Spend 2 Spirit to gain +2 Armor until your next turn
Spirit Check:
1d20 + Spirit + Spice Fragments
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SYNERGY

Team coordination, combined effort. Used to assist allies, coordinate attacks, and create combos.

Synergy Actions & Costs:

  • Assist Ally: Spend 1 Synergy to give an ally +2 to their next check
  • Coordinated Strike: Spend 2 Synergy with an ally: both attack same target with +1d4 bonus damage each
  • Team Maneuver: Spend 1 Synergy to allow an ally to move as a reaction
  • Raid Boost: Spend 3 Synergy to give +5 to TWO allies' next checks (Raid only)
Synergy Help:
Small: +2 | Medium: +4 | Raid: +5 to TWO allies
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FOCUS

Mental clarity, precision, tactical insight. Used for accuracy, critical hits, and tactical advantages.

Focus Actions & Costs:

  • Aim Carefully: Spend 1 Focus to gain Advantage on your next attack roll
  • Critical Analysis: Spend 2 Focus to treat a natural 19 as a natural 20
  • Tactical Insight: Spend 1 Focus to learn one vulnerability of a visible enemy
  • Precision Strike: Spend 3 Focus to ignore target's Armor on your next attack
Focus Check:
1d20 + Focus + Species Accuracy Bonus
🛡️
RESILIENCE

Physical endurance, health, recovery. Used to survive damage, resist effects, and push through pain.

Resilience Actions & Costs:

  • Second Wind: Spend 2 Resilience to heal 1d6 + Tier HP
  • Shrug It Off: Spend 1 Resilience to reduce incoming damage by 3
  • Forge Recovery: Spend 3 Resilience to reroll a failed d100 Forge Failure roll
  • Unbreakable: Spend 5 Resilience to become immune to Stun/Prone for one round
Resilience Save:
d100 Roll after failed Forge

Pool Recovery & Management

Method Spirit Recovery Synergy Recovery Focus Recovery Resilience Recovery
Short Rest Recover half max Recover 2 points Recover half max Recover all
Long Rest Recover all Recover all Recover all Recover all
Iron Mango No effect No effect Full recovery Full recovery
Glow Melon Full recovery Full recovery No effect No effect
Golden Fig Full recovery Full recovery Full recovery Full recovery

ENHANCED ACTION SYSTEM WITH RESOURCE COSTS

Enhanced d20 Check with Resources

Standard check formula with resource enhancements:

1d20 + Stat + Species Bonus + Equipment + Resource Bonuses

Resource Enhancement Examples:

  • Spirit Boost: +3 to Forge/Spell checks for 2 Spirit
  • Focus Aim: Advantage on attack for 1 Focus
  • Synergy Assist: +2 to ally's check for 1 Synergy
  • Resilience Push: +1d4 to Strength checks for 1 Resilience

The Omni-Forge with Resource Investment

Base Forge roll with enhancement options:

1d20 + Spirit + Species Forge Trait + Spice Fragments (+2)

Forge Enhancement Options:

  • 2 Spirit: +3 to Forge roll
  • 1 Focus: Reroll lowest die in pool
  • 1 Synergy: Get +1 from each ally present
  • 3 Resilience: Reroll d100 Failure if needed

Ultra-Jump (T1→T3): -5 penalty. Cost: +6 Prism & +8 Common Shells

Combat Actions with Resource Costs

Action Type Standard Roll Resource Enhancement Cost & Effect
Standard Attack 1d20 + Accuracy vs Evasion Focus 1 Focus: Gain Advantage
Heavy Attack 1d20 -2 + Accuracy Spirit 2 Spirit: +1d6 elemental damage
Defensive Stance +2 Armor until next turn Resilience 1 Resilience: +1 additional Armor
Assist Ally Give +2 to ally's check Synergy 1 Synergy: +2 becomes +4
Spell Casting 1d20 + Spirit vs Target Spirit Variable: Enhance effect/damage

Failure Matrix with Resource Recovery Options

01-40

Unstable

Only lose "Jump Tax".

Resource Save: Spend 1 Resilience to recover half tax

41-80

Collapse

All shells destroyed. Weapon Jammed.

Resource Save: Spend 3 Spirit to prevent Jam

81-95

Shattered

Weapon Damage = 1. Triggers Recovery Mission.

Resource Save: Spend 5 Synergy (team) to reduce to Collapse

96-100

Miracle

Keep all shells.

Bonus: Gain 2 Spirit from the experience

GM RESOURCE: ENCOUNTER BALANCING WITH PLAYER RESOURCES

"The Fold adapts to the strength of the challengers."

Encounter Difficulty Based on Player Resources

Player Resource Level Encounter Adjustment GM Action Expected Resource Drain
High Resources
(All pools >75%)
+25% HP to enemies
+1 to enemy Accuracy
Encourage resource use with environmental hazards 30-50% of total pools
Medium Resources
(Pools 40-75%)
Standard encounter stats Include 1-2 resource-rewarding objectives 20-35% of total pools
Low Resources
(Pools <40%)
-15% HP to enemies
Include healing/recovery opportunities
Provide opportunities for Short Rests 10-25% of total pools
Depleted
(Any pool empty)
Include alternative solutions to combat Offer resource rewards for clever play Minimal further drain

Resource-Based Loot Table (d20)

After defeating enemies, roll for resource recovery:

Roll Shell Rewards Resource Recovery Special
1-7 6 Common Shells Each player recovers 1 point in lowest pool -
8-14 10 Common / 3 Prism Each player recovers 1d4 in one pool of choice 1 Spice Fragment
15-19 14 Common / 6 Prism Each player recovers 1d6+2 in one pool 2 Spice Fragments
20 20 Common / 10 Prism Each player fully recovers one pool 2 Glimmer Shells

Resource Drain Boss Abilities

Raid Bosses (7-8 players) can target player resources: