Champion's Quick Reference Sheet
Everything you need to navigate the tournaments of Lau
When you attempt a risky action, attack a Mono, or perform a specialized tournament challenge, you roll a Tidal Check.
Target: You must beat the Challenge Depth (CD) set by the Island Master or the target's Evasion.
Tidal Surge (Natural 20): Automatic Success! In combat, you deal Double Damage and create a small tidal wave effect.
Riptide (Natural 1): Automatic Failure. (Unless you have the Unwavering champion path ability).
You don't have traditional levels. You grow by increasing your Pool Maxima (Resilience, Focus, Spirit, or Luck). As your pools expand, you unlock new Tiers of champion mastery.
| CHAMPION TIER | POOL MAX | LUCK MAX | TOURNAMENT UNLOCKS |
|---|---|---|---|
| T1: Novice Champion | 11 | 8 | Step 1 Path Ability & Basic Weapon |
| T2: Seasoned Champion | 15 | 12 | Step 2 Path Ability & Tide-Forging Access |
| T3: Master of the Reef | 20 | 16 | Step 3 Path Ability & Master Forging |
Tournament Tip: Focus on increasing your primary stat pool first. Each tournament victory grants Aptitude to distribute!
Your biological traits are amplified by the presence of your champion squad. Use the bonus that matches your current group size in the tournament.
To use Tier 2 or Tier 3 champion abilities, you must "Tide-Forge" your weapon during a Short Rest at a sacred shore.
The Cost: 3 Prism Shells (T2) or 1 Glimmer Shell (T3).
Champion's Leap (T1 → T3): If skipping directly to T3, take a -5 penalty and pay extra (6 Prism Shells / 8 Common Shells).
| HERITAGE | FAILURE | SUCCESS | TIDE-SURGE |
|---|---|---|---|
| Coral Atoll Kin | 1-4 | 5-15 | 16+: Gain +1 Move Action |
| Shellback Islander | 1-5 | 6-17 | 18+: Gain +3 Armor |
| Reef Strider | 1-6 | 7-17 | 18+: Weapon Range is Doubled |
| Glimmerborn | 1-6 | 7-16 | 17+: Next Attack is Auto-Crit |
If you fail the d20 Tide-Forging roll:
| ROLL | RESULT | CONSEQUENCE |
|---|---|---|
| 01-40 | Unstable Tide | Only the "Leap Tax" is lost. Shells are safe. |
| 41-80 | Tidal Collapse | All shells lost. Weapon is Jammed (No abilities for 1 scene). |
| 81-95 | Shattered Resonance | All shells lost. Weapon Damage becomes 1. (Triggers Recovery Mission). |
| 96-100 | Tidal Miracle | Forge fails, but you keep all shells. |
Your weapon techniques grow more powerful with more champions in your tournament group.
Synergy Aid: Spend 1 Synergy point to assist another champion.
Tide Shards: Consume 1 Tide Shard to add +2 to any Forging or Combat roll. These glimmering crystals are found in tidal pools and sacred sites.