NAVIRI ASCENSION

Complete Tidal Blades RPG Rules

The definitive guide to dice mechanics for players and island masters

NAVIRI ASCENSION: PLAYER RULE SHEET

Complete dice mechanics for every core action

1. CORE MECHANIC: THE TIDAL CHECK d20

Whenever you attempt a risky action, attack a Mono, or perform a Forge ritual, roll a Tidal Check:

d20 + Associated Stat + Island Heritage Bonus + Tide Shards/Help Bonuses
1
5
10
15
20

Standard Challenge Depths:

  • 10 (Easy): Basic tasks, simple challenges
  • 15 (Hard): Complex maneuvers, skilled tasks
  • 20 (Legendary): Near-impossible feats, epic moments

Accuracy (To-Hit): Your d20 roll must exceed the target's Evasion score.

Tidal Surge (Natural 20): Automatic Success + Double Damage/Effect!

Riptide (Natural 1): Automatic Failure (unless you have the Unwavering champion path).

2. ASCENSION FORGE RITUAL Upgrading

During a Short Rest at a sacred shore, you may ascend your weapon through the Tide-Forging ritual.

d20 + Spirit + Heritage Forge Trait + Tide Shards (+2)

Forging Results by Heritage

Coral Atoll Kin
FAIL 1-4
SUCCESS 5-15
OVERCLOCK 16+

Overclock Effect: Gain +1 Move Action this scene

Shellback Islander
FAIL 1-5
SUCCESS 6-17
OVERCLOCK 18+

Overclock Effect: Gain +3 Armor until next rest

Reef Strider
FAIL 1-6
SUCCESS 7-17
OVERCLOCK 18+

Overclock Effect: Weapon range is doubled

Glimmerborn
FAIL 1-6
SUCCESS 7-16
OVERCLOCK 17+

Overclock Effect: Next attack is automatic critical

The Tidal Judgment d100 Resilience Save

If you roll a FAILURE on your d20 Forge roll, immediately roll a d100 Resilience Save:

01-40 UNSTABLE
41-80 COLLAPSE
81-95 SHATTERED
96-100 MIRACLE
  • 01-40 (Unstable): Upgrade fails. You only lose the "Leap Tax" (extra shells).
  • 41-80 (Collapse): Total Loss. All shells destroyed. Weapon is Jammed.
  • 81-95 (Shattered): Critical Loss. All shells lost. Weapon Damage becomes 1.
  • 96-100 (Miracle): Forge fails, but you keep all shells.

3. COMBAT & DAMAGE DICE Battle Mechanics

d6
d10
d20
d100

Base Weapon Damage by Tier:

  • Tier 1 (Novice): 2 damage
  • Tier 2 (Seasoned): 3 damage
  • Tier 3 (Master): 4 damage

Healing & Restoration:

  • Star Berries: Roll d6 and restore that many points to any pool
  • Golden Fig: Fully restores all pools (no roll needed)
  • Iron Mango: Restores full Resilience & Focus
  • Glow Melon: Restores full Spirit & Synergy

Armor Mechanics: Subtract your Armor value from all incoming Damage. Any leftover damage affects your Resilience pool.

Example: You have Armor 3 and take 8 damage. You subtract 3, taking 5 damage to Resilience.

NAVIRI ASCENSION: ISLAND MASTER SHEET

Complete encounter scaling and hazard systems

1. ENCOUNTER SCALING The 1-8 Player Engine

Use these dice-based values to scale threats instantly for any size champion group.

SQUAD SIZE SWARM UNITS ELITE HP BOSS HP BOSS ACTIONS
Small (1-3) 5 Units (1 HP) 15 HP 50 HP 1 Action
Medium (4-6) 15 Units (1 HP) 35 HP 125 HP 2 Actions
Tournament (7-8) 40 Units (1 HP) 75 HP (Armor 2) 300 HP (Armor 4) 4 Actions

Island Master Tip: Adjust these numbers based on your champions' tier levels. For T3 champions, consider adding +25% to HP values or giving enemies special abilities.

2. THE TIDAL HAZARD TABLE Environmental Tension

Roll at the start of each round during a Tournament (7-8 players) encounter to add environmental tension:

d100
01-50
Calm Waters
No Effect
51-75
Tidal Surge
All players must pass a DC 12 Resilience check or be pushed 10ft
76-90
Fold Leak
One random player is Drained (d100 roll: 01-50 Focus / 51-100 Spirit)
91-100
Tide Bloom
The squad gains +2 to all Forge rolls for the next Short Rest

Optional Rule: For smaller groups (1-6), roll d100 only on rounds divisible by 3 (round 3, 6, 9, etc.) to maintain tension without overwhelming players.

3. LOOT & PROGRESSION The d20 Drop

After a major scene or encounter, roll 1d20 to determine squad rewards:

d20
ROLL RARITY REWARDS
1-7 Low Yield 6 Common Shells
8-14 Average Haul 10 Common Shells / 3 Prism Shells
15-19 High Treasure 14 Common Shells / 6 Prism Shells / 2 Tide Shards
20 Jackpot! 20 Common Shells / 10 Prism Shells / 2 Glimmer Shells

Tournament Bonus: During tournament-scale encounters (7-8 players), add +2 to the d20 loot roll.

Shell Economy:

  • Common Shells: Basic currency, crafting components
  • Prism Shells: Tier 2 forging (3 required)
  • Glimmer Shells: Tier 3 forging (1 required)
  • Tide Shards: +2 bonus to any roll (consumable)

4. RESONANCE RECOVERY MISSION Shattered Weapon

If a champion's weapon is Shattered (d100 roll 81-95), they must collect 30 Resonance Points (RP) to restore it at a Tidal Spire.

30 Resonance Points Required
ACTION RP GAIN MECHANIC
Minion Kill +2 RP Per minor Mono defeated
Elite Kill +5 RP Per elite Mono defeated
Tidal Attunement d20 + Spirit Shattered player rolls at end of their turn
Assisting Allies +1 RP each Per ally using Help action on attunement

The Miracle Ascension

  • 30 RP: Weapon is restored to its previous state
  • 31+ RP: The weapon Ascends (Instant T3 unlock with unique visual effect)

The Ascension creates a visible pulse of energy that can be seen across the islands, marking the champion's legendary recovery.

Mission Structure: This is a 3-round combat encounter at a Tidal Spire. The shattered player cannot attack but can use actions to boost their attunement roll. Allies must protect them while collecting RP.

TIDAL DICE ROLLER & QUICK TOOLS

Essential utilities for Naviri Ascension gameplay

Quick Dice Roller

d4
d6
d8
d10
d12
d20
d100
Click a dice above to roll!