TIDAL BLADES RPG
The Resonance Engine: Complete Action & Resource System
"The tide does not wait for the hesitant. It rewards those who spend their spirit wisely."
— Ancient Naviri Proverb
THE FOUR PILLARS: Resource Management
In the world of Naviri, your power flows through four distinct channels. Each action you take draws from these wells, and each success replenishes them.
The Inner Tide - Your connection to the Fold, powering magical abilities, Forge rituals, and willpower.
Spending Spirit Changes:
The Squad's Rhythm - Coordination, teamwork, and combined effort.
Spending Synergy Changes:
1 Synergy
Assist Ally: Give +2 to an ally's next check
Ally: 1d20 → 1d20 +2
2 Synergy
Coordinated Strike: You and ally both gain +1d4 damage
3 Synergy
Raid Boost: Give +5 to TWO allies (Raid only)
The Hunter's Eye - Precision, tactical insight, and deadly accuracy.
Spending Focus Changes:
The Ocean's Endurance - Physical health, damage resistance, and recovery.
Spending Resilience Changes:
1 Resilience
Shrug It Off: Reduce incoming damage by 3
Damage -3
2 Resilience
Second Wind: Heal 1d6 + Tier HP
3 Resilience
Forge Recovery: Reroll failed d100 Forge check
The Core Mechanic: Resource-Enhanced Rolls
Every action starts with a d20, then adds your pool bonuses:
Basic Attack
1d20 + Accuracy + Species Bonus
No resource cost
→
Enhanced Attack
1 Focus +
2 Spirit
2d20 (keep highest) + Accuracy
+ Species Bonus + 1d6 elemental
Cost: 1 Focus, 2 Spirit
THE ACTION CYCLE
Resources flow in a continuous cycle: Spend in combat → Recover through rest → Earn through social bonds.
Action Type
Standard Effect
Resource Enhancement
Success Improvement
Standard Attack
1d20 + Accuracy vs Evasion
1 Focus for Advantage
+3.325 average to hit +9.75% crit chance
Omni-Forge
1d20 + Spirit + Species
2 Spirit for +3
+15% success chance +30% Overclock chance
Healing (Berries)
Heal 1d6 to one target
1 Synergy for double target
2x healing output or +3.5 average heal
Defensive Stance
+2 Armor next turn
1 Resilience for +3
+50% damage reduction
TIER 1: Awakening
Base Weapon: 2 damage Unlocks basic resource use
TIER 2: Veteran
Base Weapon: 3 damage Enhanced resource effects
TIER 3: Legend
Base Weapon: 4 damage Unique Awakened Abilities
SPECIES & COMBAT BONUSES
Your biological heritage shapes how you spend resources in battle.
KELP-KIN
Evasion Specialist
SHELL-BACK
Armor Specialist
REEF-STRIDER
Accuracy Specialist
GLIMMER-BORN
Damage Specialist
Omni-Forge: Resource Investment
Basic Forge (Kelp-Kin)
1d20 + Spirit(5) + Kelp-Kin(+2)
= 1d20 + 7
Success: 5-15 (55%) Overclock: 16+ (25%)
→
Enhanced Forge
2 Spirit for +3
1 Focus for Advantage
= 2d20 (keep highest) + 10
Success: ~85% Overclock: ~45%
GM ENGINE: ENCOUNTER SCALING
The Fold adapts to your squad's resource expenditure.
SMALL SQUAD (1-3)
5 Swarm Units (1 HP) 15 HP Elite 50 HP Boss 1 Boss Action
Expected Resource Drain: 15-25%
MEDIUM SQUAD (4-6)
15 Swarm Units (1 HP) 35 HP Elite 125 HP Boss 2 Boss Actions
Expected Resource Drain: 25-40%
RAID SQUAD (7-8)
40 Swarm Units (1 HP) 75 HP Elite (Armor 2) 300 HP Boss (Armor 4) 4 Boss Actions
Expected Resource Drain: 40-60%
Raid Boss Special Abilities (Resource Drain)
Spirit Siphon: On hit, target loses 2 Spirit , boss gains 1
Synergy Disruption: AOE attack drains 1 Synergy from all
Focus-Breaking Gaze: Target must spend 2 Focus or be Stunned
Resilience Shatter: Critical hit reduces Max Resilience by 2 until rest
TIDAL BLADES RPG: THE RESONANCE ENGINE
"Every action is a resource exchange. Every success is a tide that lifts the whole squad."
NAVIRI ASCENSION SYSTEM v2.5 | COMPLETE RESOURCE INTEGRATION