NAVIRI

NAVIRI ASCENSION

Unified RPG Rulebook — Metric Edition
TIDAL BLADES SYSTEM v2.6

I. Core Mechanics

All game mechanics use metric measurements and standardized rules for consistent play across the Naviri Ascension campaign.

The Heroic Check

Roll 2d20 + Trait Modifier vs Difficulty Class (DC).

  • Standard DC: 15
  • Challenging DC: 20 (for significant obstacles)
  • Overclock: Rolling 5+ over the DC triggers enhanced weapon effects.
  • Critical Success: Natural 20 on either die doubles bonus effects.

Primary Traits

FOCUS SPIRIT GRIT PROWESS
  • Focus: Mental acuity, ranged accuracy, investigation, and perception.
  • Spirit: Tide-Forging, social influence, willpower, and emotional resilience.
  • Grit (Resilience): Physical toughness, health pools, endurance, and damage resistance.
  • Prowess: Reflexes, speed, agility, defense, and melee accuracy.

II. Movement & Combat (Metric)

All measurements have been standardized for metric play. Grid-based movement assumes 1.5m squares.

Action/Feature Metric Distance Gameplay Notes
Base Move 9 Meters Average Champion speed (6 squares).
Close Range / Reach 1.5 - 3 Meters Standard melee engagement (1-2 squares).
Splash / Area Effect 3 - 6 Meters Radius of Fold explosions or AOE weapons (2-4 squares).
Medium Range 9 - 15 Meters Effective range for most Tide-Forged abilities.
Long Range 18+ Meters Range for bows and specialized Tide-Forged projectiles.

Distance Conversion Reference

Imperial to Metric: 5ft ≈ 1.5m | 10ft ≈ 3m | 20ft ≈ 6m | 30ft ≈ 9m | 60ft ≈ 18m | 100ft ≈ 30m

Grid Squares: Each square represents 1.5m for tactical movement and positioning.

III. Synergy & Resonance

SQUAD RESOURCE

Player Synergy

Resonance is a shared pool earned through social bonds, roleplay, and cooperative actions. It represents the squad's collective will and camaraderie.

Synergy Abilities (Cost: 1 Synergy)

  • Unity Aura: Grant the squad +2 to a chosen Trait for one full turn.
  • Resonance Recovery: Spend to repair a Shattered Blade during a short rest.
  • Coordinated Assault: Grant advantage on the next attack roll for one ally.
  • Shared Resolve: Distribute 10 temporary hit points among squad members.

Unity Aura

+2 to chosen Trait

Resonance Recovery

Repair Shattered Blade

Coordinated Assault

Grant Advantage

IV. Squad Logistics & Larder

Consumables

The squad's larder provides essential resources for survival and enhancement:

  • Star Berries: Restore 1d6 Pool points to any trait. Glow faintly in darkness.
  • Mangoes of Fortitude: Provide 5 temporary Grit points for 1 hour.
  • Tidal Herbs: When brewed as tea, grant +1 to Spirit checks for 4 hours.
  • Coral Honey: Natural antiseptic and sweetener. Can be used to create adhesive.

ACTIVE BONUS: The Spice Bonus

As of Jan 7th, your meals are enhanced with rare Tide-Spice.

The squad gains +2 to Focus or Spirit checks for the duration of the next encounter.

Duration: 1 full encounter

V. The Fold: Threat Registry

HIGH THREAT

Mono of Lau

A dangerous Fold entity that targets Resilience (Grit). Appears as a shifting, shadowy humanoid form with crystalline protrusions.

Abilities

  • Trait Drain: On a hit, reduces the target's Max Pool by 2. Recovery requires a long rest.
  • Crystalline Shards: Ranged attack (12m) dealing 2d6 piercing damage.
  • Fold Echo: Creates a duplicate with 50% HP that lasts for 3 rounds.
  • Resonance Disruption: Prevents use of Synergy abilities within 9m radius.

Tactical Notes

  • Scaling: Small groups (1-3) gain a +5 bonus to resist Trait Drain.
  • Weakness: Vulnerable to Tide-Forged light attacks (50% extra damage).
  • Recommended Approach: Focus fire, maintain distance, use area denial.

Other Fold Entities

The Fold contains various entities, each with unique mechanics:

  • Whisper Shades: Stealth-based entities that target isolated characters.
  • Tide-Reavers: Brute force entities that shatter defenses.
  • Echo-Walkers: Teleporting entities that create positional challenges.
  • Memory Phantoms: Psychological entities that manipulate perception.