All game mechanics use metric measurements and standardized rules for consistent play across the Naviri Ascension campaign.
Roll 2d20 + Trait Modifier vs Difficulty Class (DC).
All measurements have been standardized for metric play. Grid-based movement assumes 1.5m squares.
| Action/Feature | Metric Distance | Gameplay Notes |
|---|---|---|
| Base Move | 9 Meters | Average Champion speed (6 squares). |
| Close Range / Reach | 1.5 - 3 Meters | Standard melee engagement (1-2 squares). |
| Splash / Area Effect | 3 - 6 Meters | Radius of Fold explosions or AOE weapons (2-4 squares). |
| Medium Range | 9 - 15 Meters | Effective range for most Tide-Forged abilities. |
| Long Range | 18+ Meters | Range for bows and specialized Tide-Forged projectiles. |
Imperial to Metric: 5ft ≈ 1.5m | 10ft ≈ 3m | 20ft ≈ 6m | 30ft ≈ 9m | 60ft ≈ 18m | 100ft ≈ 30m
Grid Squares: Each square represents 1.5m for tactical movement and positioning.
Resonance is a shared pool earned through social bonds, roleplay, and cooperative actions. It represents the squad's collective will and camaraderie.
+2 to chosen Trait
Repair Shattered Blade
Grant Advantage
The squad's larder provides essential resources for survival and enhancement:
As of Jan 7th, your meals are enhanced with rare Tide-Spice.
The squad gains +2 to Focus or Spirit checks for the duration of the next encounter.
Duration: 1 full encounter
A dangerous Fold entity that targets Resilience (Grit). Appears as a shifting, shadowy humanoid form with crystalline protrusions.
The Fold contains various entities, each with unique mechanics: